| | Argomento | Giochi generici | | Articoli inerentii | lista degli articoli su Giochi generici | | | | Pag 1/4 | SUCC | | | There are many rushing strategies that involve early units with all the races The orcs have headhunters nightelves have much feared huntresses and the undeads have crypt fiends Notice how with all the units ve mentioned have more hit points and pack more punch than the human counterparts rifleman This has put many human players in disadvantage in early game when other players were massing units such as huntresses and crypt fiends In turn lot of human players who played the game for short period of time would be forced to go defensive which is always disadvantageous in Warcraft While some suggest using Mountain King for thunderclap for mass of units and stormbolt for their heroes or using paladins for more defense it has been proven that against such units as huntresses the early units for humans just can cut the cheese Naturally humans needed more enforcement to make the early offensive effective Enter the Water Elemental This skill allows humans to be more offensive than they were ever before This strategy was first demonstrated in full effect by DI Ash and then was presented against me by Zileas They are both seasoned RTS players who are known for their exceptional skills Judging from the offensive momentum the humans can gain from water elemental say that this strategy is almost undefeatable unless countered by the same strategy or Force of Nature rush in the early game This obviously makes this strategy more effective in smaller maps su | | | | Pag 1/4 | SUCC |
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